Computer Graphıcs

CS-TECH has senior staff with computer graphics competence at doctoral level. It took part in projects such as 3D game engine construction, land vehicles training simulators, and various graphics works in aviation. In addition, has worked on moving map software projects that require GIS field knowledge and safety critical software development experiences.

CS-TECH realized the implementation of the virtual sphere, which could be the basis of the moving map projects, and which required mastery of 3D concept and GIS elements.

We are able to offer embedded system solutions on issues such as performance optimization, optimal GPU usage, limited CPU usage, partitioning of workload, which are indispensable for computer graphics.

The areas we serve are listed below:

Areas!

  • Debugging rendering issues
  • Configuring and deploying OpenGL on a wide range of embedded systems.
  • Integrating OpenGL into applications and libraries. We have experience of doing this for cross-platform and high performance requirements with easy to use, high quality APIs.
  • Development of rendering frameworks, techniques and shaders for special use cases.
  • Advice on hardware selection for new products.
  • Development

Experience

  • OpenGL
  • OpenCL
  • WebGL
  • Vulkan
  • Embedded Graphics
  • RTOS Graphics
  • Qt Graphics
  • Shaders
  • DirectX
  • GDI GDI+
  • OSG OSG Earth
  • Tilcon
  • Nvidia
OTHER EXPERTISE
MicroPilot Announces availability of DO178 certifiable RPAS Autopilot (CNW Group/MicroPilot)

Safety Critical Systems (DO-178)